gamechanger.org.uk

KNIFE CRIME INTERVENTION

an immersive and interactive virtual reality film

Gamechanger online resources and offline challenges have been specifically designed to support young people to consider risk and make informed decisions. Through Gamechanger Challenges, young people learn to identify problems and seek solutions recognising the behaviours and approaches required.

Our knife crime INTERVENTION programme, uniquely combines the following elements to create a targeted blended-learning approach to support children and young people identified as at-risk of becoming involved in knife crime and gang related activity.

Interactive VR

A live action 360° Virtual Reality (VR) film experience includes interactive game play, ensuring the users are initially immersed into the gritty and hard-hitting reality of knife crime and gang-related activity. 

The branching narrative concept enables children and young people to make decisions; their decisions impact the outcome and they witness first-hand the consequences from a young person’s perspective. Gamified elements within the Virtual Reality further add to resonance and appeal for children and young people.

The virtual reality piece is used as the catalyst for a deeper discussion into some of the issues around knife crime and gangs. Throughout the remaining sessions, a unique combination of online interactive sessions which include; mini games, quizzes, and real-world examples from young people across the UK alongside physically active Gamechanger challenges. 

The programme helps young people to understand the meaning of the virtual experience, the issues around knife crime and its potential impact on their life and the lives of people they care about. Each young person has a unique login where they can track their progress and gain points, badges and rewards. 

Expert Training

Each of the six sessions also include facilitator-led Gamechanger Challenges which focus on building resilience and promoting positive behaviour change. Our educational experts have produced and developed all the online interactive resources used within this title, along with real life offline challenges designed to complement its themes. Any person or staff member nominated to deliver this small group experience will be fully equipped with the necessary training.

The ultimate aim of the online courses and wider training tool is to expose the need for group resilience and cohesion in the face of real life challenges. The facilitator will be fully supported to skilfully facilitate this kind of experiential educational content.

Meet Gamechanger’s Partnerships and Business Development Executive, Juliet Chappell.

Juliet is a trained facilitator with over 10 years of experience in Theatre in Education (actor, writer workshop leader and director). She has a BA Hons in Modern History from the University of Oxford and a BA Hons in Acting from the Academy of Live and Recorded Arts. She is a qualified TEFL teacher and spent many years working across mainland Europe with a number of English language theatre companies and education providers. Juliet has also worked within the UK as an actor on stage and screen.

Juliet joined Gamechanger at the start of 2024, in a change of role from her career in the NHS. She is looking forward to focusing on business development and partnerships, with the hope of expanding the national provision of Gamechanger’s Impact and Intervention products. She is excited to see the portfolio evolve and is proud to be involved in the company’s mission to reach many vulnerable young people at risk of Child Criminal Exploitation and other major social issues.

Away from work, Juliet enjoys exploring the coast and moorland of her home county of Devon. Aside from hiking and sea swimming, she is interested in travelling, languages, theatre, current affairs and food (cooking and eating!)

Meet Gamechanger’s strategy and financial planning expert Richard Adam.

Richard’s role is to provide financial oversight and strategic support for Gamechanger. 

Richard is a qualified accountant and experienced Director with a background in manufacturing and digital businesses, including shared immersive spaces for education and simulated training environments. Richard is supporting the team with financial and strategic enterprise planning, providing a robust framework and development pathway underpinning the consistent and highest standards of service delivery and client satisfaction now and in the future.