VIOLENCE AGAINST WOMEN & GIRLS - IMPACT
Interactive drama-based workshop
Gamechanger programmes are formulated to educate and raise awareness about the risks and impacts of social issues, including Violence Against Women and Girls (VAWG). They offer a unique combination of activities born from a blended-learning approach based on ‘outside of the classroom’ principals. In this case, the programme includes a piece of scripted drama, ‘making meaning’ workshop for context, and facilitator-led challenges/activities designed to improve resilience and community involvement.
Advantages of the blended-learning approach:
- Provides a range of strategies and a supportive framework through which to manage and navigate some of the most serious social issues facing young people in the UK today.
- Interactive resources and physical challenges foster the emotional resilience needed to make meaning and aid positive decision-making.
- Gamechanger programmes are informed by a robust theory of change model and are supported by a specific social impact framework, so that behaviour change can be recognised and evidenced. We have a proven track record of impact, including qualitative and quantitative evidence. We monitor and evaluate throughout each delivery stage. Evidence of impact has been overwhelmingly positive.
Live Drama
Immersive drama-based training doesn’t get better than this. Follow our professional actors and facilitators as they stage a live theatre in education performance of Gamechanger’s ‘It stops with us’.
‘It stops with us’ is a live theatre show performed by a team of 4 experienced Gamechanger actors/facilitators. The piece introduces the themes, issues, and concerns around VAWG in an authentically constructed environment. Characters portray several different scenes acknowledging that sexual harassment and VAWG can take a variety of forms, helping young people to identify sexual harassment and violence, and introduce the concept of bystander versus upstander.
Making Meaning
A ‘Making Meaning’ workshop follows the film, giving context and encouraging debate. Exercises will build awareness of sexual harassment as unwanted behaviour and focus on recognition and identification based on the events and characters in the scripted piece. Hot-seating is an effective strategy used to enable students to ask questions of the characters whilst in-role. Safe, achievable and active strategies to protect victims and become an upstander are discussed, as are the ways in which individuals and groups can send a clear message of intolerance to a wrongdoer.
Gamechanger Challenges
To conclude the half-day session, Gamechanger challenges (physical group exercises) are delivered using our unique Gamechanger Challenge kit bags. Skillfully facilitated, experiential learning challenges use a range of proven resources and activities for group cohesion and resilience. Gamechanger Challenges are designed to support young people to consider risk and make informed decisions. In the context of VAWG, upstander skills are developed and participants are empowered to not only identify VAWG, but by being emotionally resilient, confidently challenge undesirable and socially unacceptable behaviour against women and girls within their communities in a safe manner. Activities have been developed over 15 years and will ensure participants develop skills to protect the victim and become an upstander in safe and achievable ways.